I'm Ambrose McDuffy, a CG Artist and Technical Animator with a diverse and progressive career. My journey began at The Mill Chicago as a 3D artist and animator, where I developed a deep love for storytelling through animation. At Luma Pictures in LA and Melbourne, I specialized in matchmove and tracking, contributing to the development of tracking and matchmove pipelines. My work at Rockstar Games on GTA5's DLC and primarily GTA6 involved close collaboration with the camera team, enhancing my skills in MotionBuilder API. Currently, as a Technical Director at Pixar, I am engaged in the Render and R&D departments, where my passion for machine learning engineering is integral in driving innovative ML solutions.